As a conceptual thinker and problem solver I utilize a variety of different tools to tell my client's stories.
In my work, I model photo-real 3D characters and props when necessary.
Tonik Health /Print:
A combination of Maxon Cinema 4D, Zbrush, Photoshop, Illustrator and Lightroom.
A combination of Maxon Cinema 4D, Zbrush, Photoshop, Illustrator and Lightroom.
I create lovable characters and mascots.
I use 3D and photo-montage to help agencies pitch new branded experiences.
I model and animate products for hero images and social posts.
Models and Animations for Planet Waves Guitar Tuners
Other animation posts can be seen here.
I create special effects and motion graphics treatments and bumpers.
ACTIVE GRIP DRUMSTICKS BUMPER DESIGN
C4D Mo-Graph Rig for Outro to Social Posts
I design animatics and work closely with motion designers for final deliverables.
I design sites and UX for webpages while incorporating a variety of different programs.
Here I fleshed out some conceptual Design and UX for a tech brand. The project involving creating a world around a robot character that the client had previously had modeled by a 3D artist. He was in love with the idea of a robot mascot selling tech as the big idea for the website and brand. I developed a variety of different pages and aesthetics as well as a good bit of UX work for them.
I frequently design conceptual variants for the same project.
An example of UX design for the same tech brand's site.
I use 3D modeled elements to comp ideas in situ for speed and clarity.
I model elements like this when photographic elements are not easily found. It keeps the focus on the idea for client presentations. If the concept is chosen, further development time is spent to bring the communication to finish for consumers.
I am versed in creating environments and elements for advanced animations. I have directing experience and a solid understanding of Special Effects techniques incorporating live action.
AMP Music Video Development
Green Screen Shoot with cameras on tracks and dollies:
White crosses seen in background were for deriving 3D Cameras to match the moving cameras from the live action footage. Using a program called Syntheyes to derive it via Parallax from foreground and background white crosses (the differentiation between perceived movements based on z axis).
The slip test video seen to the right is the only surviving video footage I have from this music video.
A failed Lacie Hard Drive took this project to the great digital graveyard in the sky, but the knowledge of setting up for parallax computation, lighting for green screen, key-ing for greenscreen, rotoscoping in After Effects, as well as compositing live action in 3D modeled environments remains with me.
Programs used:
After Effects for compositing, C4D for modeling geometry and lighting, Zbrush for organic texturing and modeling, Syntheyes for 3D camera dirivation.
After Effects for compositing, C4D for modeling geometry and lighting, Zbrush for organic texturing and modeling, Syntheyes for 3D camera dirivation.
I create targeted conceptual content for apps.
A Fish Character downloadable desktop app I came up with for FCB to retain their client Diet Coke.
Downloadable pet and digital attache. Intended to appeal to the 30+ mostly female demographic.
Downloadable pet and digital attache. Intended to appeal to the 30+ mostly female demographic.
I develop characters for iOS mobile.
Pee and Poo Save the World: Exploration of character types for their Angry Birds-Esque Game featuring a Pee and Poo character.
Left Image at Bottom (color) is more what the client was after. On Right, however is a decent example of a style often found in my sketch books.
The project got stalled and this is eventually what they did with the characters I developed.
Character I modeled, textured, lit and rigged for animation.
360 Turns and a Walk Cycle.
More characters for Children's books and Hebrew National Hot Dogs.
I collaborate with illustrators.
Won bronze in CMYK Magazine for the Domino Sugar Ad.